42: A Stark Difference in Design
|Team Stark||Jul 21, 2019|
👋 Hey there! Here are the week(end) reads. Our goal is to provide quality sharable content to help move us forward as a community. Got your coffee or tea ready? ☕️
Though unsettling, it’s certainly not shocking. With enough of your data generated from all over the place at a variety of different times and locations, data profiles for every one of us are generated. Enough random data compiled and the data monsters up in the cloud start to infer and assume, and can eventually gather enough to determine if Jane Doe is actually you.
Having said that: What do you think is the best approach to ensure and demand our data can never be re-identified?
“When a value or meaning of design is understood, shared and mutually agreed by a group of people, it becomes iconic. However, if a design cannot be recognized nor understood, then it will appear arbitrary, such as an abstract work of art.”
“The beauty of our sensory experience is what makes us human”
Form design has a tendency to be boring and a patience-tester for users. This post highlights key guidelines which to designing better forms that make everyone happy.
“We were living under the assumption that every other human perceives the world the way we do — a prime example of what not to do as UX designers.”
These are 10 general principles for interaction design. They’re called "heuristics" because they’re broad rules of thumb and not specific usability guidelines.
“A comprehensive collection of his most important and best-known designs, A Designer's Art gives unique insight into Rand's design process and theory.”
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